// Editor 실행 후 최초 Play 로그
BaseComponent Name : ItemComponent ,OwnerName : Default__BP_Character_C, Owner Address : 4414eb00
BaseComponent Address : 44201d80 ,OwnerName : Default__BP_Character_C, Reference_Character Address : 4414eb00
Character(31)CONSTRUCT OwnerName : Default__BP_Character_C, Address : 4414eb00
Character(32)CONSTRUCT ItemComponent : ItemComponent, Address : 44201d80 // ReferenceCharacter : 4414eb00
BaseComponent Name : ItemComponent ,OwnerName : Default__SKEL_BP_Character_C, Owner Address : 7f259d00
BaseComponent Address : 44151a80 ,OwnerName : Default__SKEL_BP_Character_C, Reference_Character Address : 7f259d00
Character(31)CONSTRUCT OwnerName : Default__SKEL_BP_Character_C, Address : 7f259d00
Character(32)CONSTRUCT ItemComponent : ItemComponent, Address : 44151a80 // ReferenceCharacter : 7f259d00
BaseComponent Name : ItemComponent ,OwnerName : Default__BP_Character_C, Owner Address : 321c3900
BaseComponent Address : 1752a080 ,OwnerName : Default__BP_Character_C, Reference_Character Address : 321c3900
Character(31)CONSTRUCT OwnerName : Default__BP_Character_C, Address : 321c3900
Character(32)CONSTRUCT ItemComponent : ItemComponent, Address : 1752a080 // ReferenceCharacter : 321c3900
// 최초 실행 시 위의 세번의 Constructor 호출이 발생
1. 최초 실행 시 EditorGameInstance를 생성하면서 Package Load
2. Blueprint Compile 시 Skeleton Class Generate 시 호출(?)
3. PlayActor Spawn 시 호출
Default__SKEL_BP_Character_C는 무엇인가?
BP에서 Skeleton Class를 Generate 할 때 생성되는 Bp인데...?
// 이후 Play 로그
LogLoad: Game class is 'BP_GameMode_C'
BaseComponent Name : ItemComponent ,OwnerName : BP_Character_C_0, Owner Address : 32253900
BaseComponent Address : 54f8400 ,OwnerName : BP_Character_C_0, Reference_Character Address : 32253900
Character(31)CONSTRUCT OwnerName : BP_Character_C_0, Address : 32253900
Character(32)CONSTRUCT ItemComponent : ItemComponent, Address : 54f8400 // ReferenceCharacter : 32253900
//BeginPlay에서 달라지는 Reference_Character 주소값 확인
//최초 실행 시 생성된 Default__BP_Character_C의 주소를 참조하도록 변경
BaseComponent::BeginPlay(23)BEGINPLAY BaseComponent Address : 54f8400 ,OwnerName : Default__BP_Character_C, Reference_Character Address : 321c3900
//현재 Component Owner의 정상적인 주소
Character::BeginPlay(46)BEGINPLAY OwnerName : BP_Character_C_0, Address : 32253900
Character::BeginPlay(47)BEGINPLAY ItemComponent : ItemComponent, Address : 54f8400 // ReferenceCharacter : 321c3900